Everytime i where thinking i solved it, the problem popped back.
It’s about my door. When user A is using it, everything works fine things seems safe.
Problem is that when a other user comes in and click the same door, things get screwed !. because the data is not in sync. userData seems to slow or also not in sync.
So the result is things start to happens that you not want.
Am running out of idea;s last trick i tried is start rotation, lock object (yes found a cheat to use object and still lock it) But the lock seems way to slow to arrive for the other user.
So i always yelled at LSL screw things. I found one in High Fidelity. Client side scripts and how do you keep some information in sync. So when you set doorLocked that the other script read that and stop doing things.
Until now, most solutions are a bit wacky / not working.
The only solution left is that could work is that you cannot closethe door manual. Other idea’s welcome.