I noticed that when you place a web-entity in a bouilding the sound is equally strong regardless where you are in the environment (outside the house where it is located or far away). Is there a setting to make the sound fade away, like the sound from avatars? Or have I misunderstood something here?
Web entities Load as an internal browser. Just as iff you opened and external browser to the same link. So there is no spacial audio or shared experience as each one is rendered at the client. so like on youtube one will gett a commercial and one won’t so they wont be in sync.
It’s a known bug yet to be addressed. Basically it is a deficiency in the architecture to not treat the WEB entity and the audio it injects as a spatialized source.