Skybox Bug (Two Examples)


#1

There is a bug now in the SkyBox Zone area. Illustrated below is the example of the Tropical Sun SkyBox from the Marketplace.

In addition, when I set up a similar SkyBox it also recreates the same bug:
{
“ProceduralEntity”: {
“shaderUrl”: “https://s3.amazonaws.com/Oculus/shadertoys/toySkybox.fs
}
}


#2


#3

Where are the tablets?


#4

The dark side of judas seems to get stronger… :smile:


#5

We are working on a fix.


#6

The problem with the horizon appears to be resolved. But the shader is represented now only in one section of the skybox. Interface version 3759.

<{
    “ProceduralEntity”: {
        “shaderUrl”: “file:///C:/Users/user/Documents/Highfidelity/Shader/test.fs”
    }
}/>

<#line 2

vec3 getSkyboxColor() {
    vec3 rayDir = normalize(_normal);
    //float pos = rayDir.x;
    float pos = rayDir.y;
    //float pos = rayDir.z;
    vec3 col;
    
    if( (pos>0.0) && (pos<=1.0) )
    {
        col = vec3( pos, 0.0, 0.0) ;
    }
    else if( (pos<=0.0) && (pos>=-1.0) )
    {
        col = vec3( 0.0, abs(pos), 0.0);
    }
    
    vec3 finalAnswer = col;
    return finalAnswer;
}/>


#7

With the version 3764 the shader problem is eliminated.