Skybox loading texture and Skybox Color


#1

Could we -please- make it around 30% of the a skybox color if a skybox texture is set and being loaded ?

I’m blinded by the light every time I go somewhere where the skybox color is set to white, and the texture is still loading. Imagine how many retinas can accidentally be burnt off in an HMD!


#2

Warning, To close to the sun.

THanks, for the screenshot. now im blind too :wink:


#3

What I wish for is to be able to blend the skybox locale color with a fixed value. That way I can change the extent of the locale tinting. Right now a blue sky skybox texture makes everything too blue, or oversaturated white if you happen to be hit by cloud lighting.

So Blend mix: -1.0 to +1.0, Blend static color: RGB (this is different than the static coloration setting)
-1 means use the bend static color exclusively +1 mean use the current dynamic local color exclusively.


#4

omg i found @Menithal did a nude orgy scene o,o


#5

Oi those are private. And not related (lol)


#6

Cute, does that increase development speed ? :smile: