Hi HF community! I have a question to ask that may lead me down arcane paths into the codebase, but I thought I’d start.
I’m collecting tracking data from 3 people interacting in High Fidelity. Each participant’s VR setup has a tracking script to dump off the data to a server I’ve set up. I’m running some analysis on this data, and I’ve found there’s a slight bump in the amount of motion every 0.8 seconds or so, and it’s synchronized among all people on the server. It’s nowhere near enough of an effect to notice while in VR; it only comes out afterwards, in the data analysis. Do any of you have ideas as to what might be happening at this frequency? Bonus points if there’s a hypothesis that connects to this effect.