SnappyTree, mesh tree generator


#1

I know this side for a while, And use a few tree’s in opensim. but i think its very good for High Fidelity to. Only not get time to play with it. Its GNU software , look under about/credit for the source code link Github snappytree link

Snappytree generator page

Branches textures


#2

@Richardus that is really cool. Have you worked out how to add the textures after exporting?


#3

No, not in Higfh Fideltiy. in SL and opensim you add it later inworld as texture
Possible in blender it can be done to as texture.


#4

It would be kinda cool if fractal content could be transferred to clients by algorithm in general.
The viewer then would only generate the part that is visible; and the transferal of the algorithm
would take only a fraction of the time of what it would take when every raw voxel had to be
transmitted.

For example, I can imagine that with a 100 to 200 line script one could define an openspace
in a forest of immense size, including grass and other plants - once one can rely on a library
of fractal scripts to generate basic things like grass, trees, plants etc. You could fill a whole
planet with it - including mountains and rivers and lakes… and everyone would see the same
details at every position on the planet - while it would only take a fraction of a second to download.


#5

It is a very cool example of what is possible with webgl


#6

http://www.danana.webspace.virginmedia.com/tree/tree1.fbx
http://www.danana.webspace.virginmedia.com/trees/trees.fbx

well it sorta works. um
the textures aren’t exported with the model and the ones on the site don’t have alpha.
so this one I changed the alpha texture also the trunk texture really needs a proper uv
apart from that its pretty good :smile:)


#7

The ones on the site have alpha. In case you looked wrong, the textures are here.

Snappy tree branch textures


#8

ah great I missed that thanks