Specular (shine) for built in entities


#1

Default entities, at least the cube type, has no control for setting specular/shine leading to, well, shiny things. Seems we should have some control over that.


#2

yes I noticed that
https://alphas.highfidelity.io/t/random-picture-thread/244/1289?u=adrian


#3

Sorry I missed that post, Adrian, or I would have referenced from yours vs starting new, but, yes - we could really use some control over that.