As soon i found this option (Left Menu in UV editor, Coordinates-> Repeat) i could look into it. Problem is, that right now i do not see that option anywhere. do you have a screen capture ? Btw, what left menu ? never seen one in blender in the uv editor.
I do use 3 brick materials, because it’s pretty impossible to get it easy right with one materials. it’s better to use 34 so you not screw up things when you change something. I need to work that out later.
ADD: Found the repeat. it’s under texture -> image mapping. That repeat is not doing anything at all. or i use the wrong one. or a switch need to be set. but no luck sofar.
If you mean this:
That’s not working at all, nothing happens when you change the repeat. Only Size works sofar.
Selecting face by face helps to get lower number in the size setting 2.0 , 2.0. Looks perfect in blender. But it’s still wonky in HiFi and Unity. ANd not understand why the other side is going perfect !
Something really weird happend in my build, afraid i can dump all the work and start over from scratch. Unless we know what happend.
Did a normal Smart uv unwrap, aligned the textures. So the face at the right side is uv-unwrapped. The face left is still cubic projection.
Looks both fine in blender.
Now in the Autodesk FBX viewer i know cubic projection is showing wrong. The smart unwrap is showing fine.
And what is High Fidelity doing.
But, Unity is doing the same.
I hope i can use unity as reference. Or mabye trust the autodesk fbx viewer. You anyway never get the same result in 3 different programs.
And i have replaced the right face for a new one before i did this test.