“That’s wrong, it looks wrong… you should have done it like this…”
No, it’s not wrong it’s how I want it to look.
Everything I make looks like something I made.
You can either scrawl on the wall or torture your personality out of a thing until you have the penmanship of a typist.
But really, what’s the point of that?
If you want it to look typed, type it. If you want it to look like a photograph, take a photograph.
Art - which is what we have here - should reflect the artist.
In a few years’ time people will just wave 3D cameras around and create models. It’s already happening, it will get faster and more accurate. And that will create a look. I like the idea of a look I like Ozan’s polyworld - that has a look. When he presented that it was met with the chant of, “it doesn’t look very real”. That misses the point completely.
This is art. It’s about expression and storytelling, fantasy.
The different looks of these tracks are mine
Each of the tracks has a different theme.
The point of that is to create some diversity and to bring to life the different challenges each present:
The school track, I wanted to feel a little like a Victorian school room. I started by researching old photos of schools, go get some idea of the things they have in them. I mixed that with my own memories of playing with toy cars in my bedroom.
The street track was inspired by old episodes of Starsky and Hutch. I liked the idea of racing down twisty turny streets at night like a chase. I originally thought of making it like San Francisco but thought, no, build what you know., and set it with English looking things instead. I had lots of fun making them. There’s some interesting art on the walls, Pics of me and my brother, there’s a pic of Thoys, and there’s some great original art by Chav (she taught me Blender way back)
The toy track is me trying to create my take on a miniature village, think LEGOLAND. I built a range of London landmarks and then played with the scale of everything so you’re not sure what’s big and what’s small.
Space track I had the huge urge to build after playing Wipe-Out. I wanted to try out driving as fast as possible. The inspiration for the design came from Duck Dodgers in the 24th 1/4 century. That kind of 50’s atomic future look
So there you are - this is my work, my style and I am proud of it!