There’s this idea that VR means voice chat and nothing else. It doesn’t have to be that way.
Look to how early online console games solved the no-keyboard communication issue. Phantasy Star Online, the first online RPG for consoles, featured gameplay that depended heavily on communication with other players - despite being designed to be played entirely with a Dreamcast controller and no keyboard. You could use a keyboard, but it wasn’t necessary, thanks to an incredibly innovative in-game “Word Select” system where you could choose from a huge selection of preset words (that link does not show all of the words, BTW - the full list was much bigger). You could string together many words or phrases together quickly in seconds to create more complex sentences. All without a keyboard. You could say everything from short common phrases like “Hello”, “Good to see you”, to personal questions like “What is your favorite food?” (Food was a word you could select from many others)
The best part of this system was that it auto-translated messages for you depending on your language setting (the preset messages were included in many different languages by the devs, and you were simply shown the one for your language). You could talk and get to know people from all over the world without even knowing the same language. Thanks to that, I actually made several Japanese friends in-game, learned what their hobbies are, what they did for a living, etc, despite not knowing a lick of Japanese.
VR seems like a good opportunity to bring a system like this back. Such a system would allow VR users to communicate with desktop textchat users without using voice. I don’t think I need to re-iterate why voice is not always optimal or even physically possible for every user.