I have a little big problem with texture mapping on a model. I build a landscape of 256x256m. Because the max size of 1024 pixel of a texture, and a halfway acceptable resolution, I decided to have 8x8 jpg texture on the model. That’s fine so far and load fast.
If I add 64 materials on the model, one for each texture, and upload it, it seems, HF has no problem with 64 materials, but it’s scale and repeat the textures wrong.
If I cut my model down into 64 peaces and put one material on each peace with one texture, I can upload it in one peace, it just looks ugly, where the borders of the textures come together.
So, I would prefer the first solution (64 materials in one model), but guess, there is a bug somehow. Here is a screenshot of my Blender