Will hifi ever support texture mapping scale
I can scale the uv of the one on the right to get the same result but
Ideally I want to use tiled textures where possible because they are more efficient '
If I wanted to bake out an ambient occlusion map I would have to pack all the islands to fit the uv space, which would send me back to square one.
If the mapping size coordinates were honored I could pack the islands but still have control over the scale of the tiled individual textures textures.
The other option that might help would be if hifi could fix support for vertex paint which is kinda random but fixed I could shade areas of a mesh without needing a unique ambient bake…