In the last few months I’ve had problems with texture mapping when importing .fbx files made with Blender.
Some of them have seemed to have solved themselves but they usually have one thing in common.
I make something in Blender. Import it into HiFi, and the mapping of the texture is very different than it renders in HiFi.
Example one. Blender render of a model (yes I know it is a crappy texture):
Example two. FBX Review:
Example three: HiFi import snapshot:
Same model/file… etc.
Because of this and issues with avatars and AC scripts, I guess what I’d really like to know is if I am wasting my time using Blender here in HiFi for now?.. If HiFi is only going to support Maya until after March or May… It would be nice to know.
And although we were told that some kind of post would be made detailing importing of translucent, shiny and bump mapped textures (as in physics rendering) I’ve seen nothing and only Judas has seemed to be able to get some stuff like that working here.
And same goes for AC scripts. Sound, avatar/bot/etc. recordings and domain/AC/entity script loading seems to have all broken with no notice or work around from HiFi.
Or is it just me?
Oh… and while I’ve got my tinfoil hat on, I think that some here might be miffed if DDE, LeapMotion and FaceShift support, Polyvoxels and other stuff show up in other (unmentionable) VW places before they end up back here in HiFi.
And yes, I regret every post I make but…