So I have a model with glass. I’ve beat myself over head long enough and wish to know if I’m doing something incorrectly or there is an issue with mesh entities and texture transparency.
I have the following cubes built. Seem nice clones, right? Wrong. From left to right the front facing texture is 80%, 60%, 40% and lastly 20% transparent. I’ve tried everything I can think of and I end up with 100% transparent or 0% with nothing possible in between.
I’m perfectly happy to accept it’s my error, if it is. But - someone show me a transparent window somewhere in HF that’s not 100% transparent… I’ve seen no such thing yet.
Here’s the model elsewhere.