Hello, the collision is - when exported as .fbx (from blender) - somewhere, just not where the object is. Not sure what I do wrong… any ideas?
Under entity properties look for reset to natural dimentions
Couple of pointers when creating collision shapes:
- Reset natural dimensions
- Make sure the origin, rotation and dimensions for both of the objects is the same: this is quite important
- Make sure each part of the collision mesh hull is convex. Usually this means keeping parts separate to create holes.
Got it, thanks Judas and Menithal
Blender export, there is a ‘forward’ and ‘up’ option for the FBX export. It was Up: -Y by default. Changed it to Z and -X forward, and it works.