To many sounds in short time blocks entity sound play and make interface slow!


#1

If you make a script error and playing top many sounds, things go pretty bad here with 5029. If i see this error.

[06/17 00:28:42] [DEBUG] AudioInjectorManager::threadInjector could not thread AudioInjector - at max of 40 current audio injectors.

Am in big trouble,

  • Teleporting get slow, by placename typing
  • Sound playback stops working on my domain.
  • It looks like my vps start to do weird things and lock me out of remote desktop. not complete sure, but it’s second time things go weird rigth after i generated that error.
  • Scripts seems to stop responding correct.
  • Make a post on forum slow.

Also this appears in the log.

[06/17 00:33:09] [WARNING] udt::SendQueue wanted to sleep for 4785700 microseconds
[06/17 00:33:09] [WARNING] Capping sleep to 2000000
[06/17 00:33:09] [WARNING] PSP: 10875728 NPD: 5437864 NPT: 40817611390512 NOW: 40812825689856
[06/17 00:33:09] [DEBUG] Logging activity “sendqueue-sleep”
[06/17 00:33:11] [WARNING] udt::SendQueue wanted to sleep for 10875728 microseconds
[06/17 00:33:11] [WARNING] Capping sleep to 2000000
[06/17 00:33:11] [WARNING] PSP: 10875728 NPD: 10875728 NPT: 40825701450368 NOW: 40814825722368
[06/17 00:33:11] [DEBUG] Logging activity “sendqueue-sleep”
[06/17 00:33:22] [WARNING] udt::SendQueue wanted to sleep for 2050075 microseconds
[06/17 00:33:22] [WARNING] Capping sleep to 2000000
[06/17 00:33:22] [WARNING] PSP: 1025235 NPD: 2050470 NPT: 40827647664104 NOW: 40825597588736
[06/17 00:33:22] [DEBUG] Logging activity “sendqueue-sleep”
[06/17 00:33:29] [DEBUG] script:print()<< Error: Request for users status timed out
[06/17 00:33:29] [DEBUG] script:print()<< Error: Request for users status returned 0

It looks like high fidelity 5029 is in some cases flooding my nnection i think.
After a while not using high fidelity after thing got jammed. it works more normal again. with sounds. SO there’s somethig really bad going on.


#2

Done extra test on sandbox, and it did not happen there. :confused: