Its seems, that always inworld it just show the first version of textures I’ve rendered and uploaded with the mesh, When I mod and re-render it and try to upload a new .fbx, the mesh is updated, but never the textures. The name of the .fbx is with a different number in suffix. Is that problem known? Or can I change something on client/server side? The 'reload content (clear all caches) from the Edit menu don’t fix it.
You can update the textures manually in the edit properties as well.
If you look in the dialog there’s an original textures and textures section.
You can just copy the text and change it how you need.
Hi Triplelexx, thanks for your answer, I will try this way.