Using Graphics.newModel


I’m looking at doing some procedural model creation, and wondered if anyone had any pointers on instantiating an entity/overlay from a model object rather than a URL. I have tests working creating a dynamic mesh and model, but what seems to be lacking in the documentation is how to then use that once you’ve created it.

I’ve found it’s possible to create an entity using the URL of a placeholder model and then replace that with my generated model, but that feels very hacky. I’m going to use that approach for the moment, but thought I’d throw the question out there in case any one had any suggestions.