I tried to bake UV maps. well it works. in blender. But the quality is very poor. Wanted to check it in high fidelity. Looks like i wasted time and not going to use it.
The UV baked textures are wrong placed on the objects. I see it with blender in render mode and also in high fidelity. And not know why. It looks fine in material mode.
Blender materials view.
And how it looks in blender render mode and high fidelity.
How can this happen ?
I know this did bite me in the past to in SL sometimes. Later it worked. And now it’s back. Never figured out what is doing this.