Whereas applications like TiltBrush or GravitySketch would drain all my batteries after 6 hours, until recently I was able to stay in VR - fully tracked with 1.0 Vive controllers & trackers - for 9 hours in High Fidelity.
But at yesterday’s FUTVRELANDS Festival everything flatlined after just 6 hours
While I still have to test their current battery life in TiltBrush/GravitySketch, I‘m wondering if there might have been changes to the HiFi code which let the controllers & trackers run out of charge sooner?
Did anybody experience similar issues in the last couple of weeks?
I‘d be grateful for any intel on this