Vive Controllers - Battery Life in HiFi?


#1

Whereas applications like TiltBrush or GravitySketch would drain all my batteries after 6 hours, until recently I was able to stay in VR - fully tracked with 1.0 Vive controllers & trackers - for 9 hours in High Fidelity.

But at yesterday’s FUTVRELANDS Festival everything flatlined after just 6 hours :frowning:

While I still have to test their current battery life in TiltBrush/GravitySketch, I‘m wondering if there might have been changes to the HiFi code which let the controllers & trackers run out of charge sooner?

Did anybody experience similar issues in the last couple of weeks?
I‘d be grateful for any intel on this :purple_heart: :battery: :sunglasses:


#2

Who else stays in VR for six hours? :wink:


#3

I only not like it that you cannot replace the batteries easy yourself. I think i can do around 4 hours with the controllers before the are drained with games. maby 6.

I think high fidelity make more use of the feedback in the hand controller. That could explain extra battery usage.


#4

Regarding this I was exactly under the opposite impression (HiFi draining the controllers less than other applications) until a couple of weeks ago.

That‘s why my question if there‘s been some change to the code which is more stressful for the controllers now.


#5

My controller lifetime has been lower as of late while in Hifi, but I blame the issue with using haptic feedback rather abusively, namely with the soft attachments of others causing grabbable feedback.