A theory of VR adoption roadblocks…
When I get home after a hard days work (or hardly working for the day), I feel tired, lazy, and ready to plop down on the couch for some passive entertainment.
Until VR can safely be consumed in a seated position I think it will have a tough time really taking off. Room scale was great when it was a novelty … moving up from DK1/DK2 sitting significantly, now we could actually explore the environments without getting VRsick with the xbox controller.
Since then the teleport technique has been fairly successful at getting people immersed without the sickness, this also allows for much more accessibility for less-abled folks who could be considered a major market segment for VR.
Now the teleport technique is being recognized as basically a cop-out that reduces peoples enjoyment of the content.
I want to be able to sit down in a comfortable chair (not at a desk in front of a monitor), or even lie on the couch and use VR… I want smooth forward motion with no teleport and no motion sickness. I don’t want to bend down to the ground to pick stuff up from the VR space.
There is a time and place for active room scale certainly, and it avoids the motion sickness for the most part… but this can’t be the defacto standard for VR , it’s too much effort to clear the room, put on all the gear.
For this to be mainstream it has to be couch potato friendly.
my2bits – thoughts?