I was looking at some of my old debug stuff after noticing an odd quirk with the materials:
What exactly happened to the old metallic reflectivity we used to have in which the skybox was reflected? now it seems to give this ugly shader instead of the reflected skybox.
Used to be like:
Looks now like
This should probably be fixed as soon as possible because otherwise content creators will have a surprise shiny stuff everywhere waiting for them if this behavior is returned.