Building a new house. this one seems to be very good. and less vertices waste.
Now with HMD you need bigger textures. I try to keep them small where possible. but that does not always work without to much quality lose and blurr.
I need to combine some materials now , because in build state it’s more easy to wrok with separate parts. Now i start to add JPG textures. yes i not go use PNG because the bloat the FBX file. it’s around 9MB now. I think that’s still fien for the size.
But there’s really not a good indication what is good with textures and vertices.
Because with VR you ned to maek in blender things more 3D and avoid stupid textures and PBR seems to give wrong results to.
Planning to make the roof 3D to, because a flat texture looks ugly.
But when is big to big in filesize ? textures or in FBX, still best solution for now.