Best we can do til then is to amp up the experience a bit with full production backing tracks or multistreaming and have an avatar on either side of the stage that looks like a speaker so we can have left and right stereo channels like @BrainStormer did at the new year party.
Then some animated avatars (Or people with hand controllers could fill in (Visually) for instruments not actually being played.
Would be nice to have this outside on a nicely designed stage as well. Would increase the user experience until better solutions come about like animations and actual full bands. Though regardless of how it works this would take a significant coordinated effort between a VR production team even if we did have actual animations and real full bands.
The fireworks are already a go for pyrotechnics if it’s outside too!
I imagine it would be a heck of a unique VR experience if we did coordinate on all this. I’m down to help if anyone else wants to give this a shot.
List of things and roles needed to make this happen:
Pyrotechnics and speaker avatar role capable of routing left and right channel audio into the two separate speaker avatars
A few different musicians willing/comfortable with multistreaming or produced backing tracks and avatars posing like they are playing the backing track just to test this idea
A nice looking outdoor stage with stage lighting and the fireworks attached
Stage crew and bouncers, in case the trolls come out to play
One last thing… (dreaming here) a crowd surfing script.