Since the last build (979), when I move forward the avatar doesn’t stay on the x/z plane, it subtracts from the Y axis a bit. If I collide with a voxel floor, it keeps pushing down, ultimately popping the avatar below the platform. Conversely, moving backwards causes the avatar to gain on the Y axis.
@John_Laury If you are running the defaultscript.js you move in the direction that your head is looking (you move your head with your mouse). You probably have your head looking down slightly.
Ok, well I’ve been playing with mouse look and I discovered some other ways to control view, so I may have tilted the head.
EDIT: Yeah, I ran the mouse look script and tilted my head back a bit and resolved it.