I was trying to use my own choice of avatar. I packaged the model according to doc instructions, aimed to the fst file upon the public server where the fbx and the fst files are located. I promptly vanished, my avatar fails to display, is this a failing on my part or something being worked on?
Now having asked that. I am aware of the avatar standards as listed in the docs, however, for my purposes I’d like to be a quadruped, a horse in particular. For my purposes a biped is unsuitable, so no range of anthropomorphic avatar will suffice.
Unlike an entity, I can not point interface to a url with my animation sets which would cover the range of animations I have prepared for said horse. I am supposing that I can ‘stopAnimation’ and run each needed animation take I wish displayed and govern all those things through scripting(?).
If this is the case need I use the default avatar standard rigging? I can use that skeleton but it does not allow a good range of horsey motion, though i can approximate it so long as I don’t wish to graze. Need I fashion my horse as an attachment,. hide my biped skeleton and animate the attachment ‘me’ accordingly?
Thanks for your attention to this missive. Comments and suggestions are certainly welcome. No, the avatar I tried to load was not a quadruped but rather a standard mixamo avatar (which I surely hope I am not restricted to) with nothing unexpected to interface… Thought, outside of a horse and with my current build project, it could be useful to be a dragon of times.